Software
I develop scientific software in Python, C, Fortran, and Bash for simulation, analysis, automation, and machine learning. My work includes high-performance computing workflows using MPI, OpenMP, Slurm, GCC, NVCC, Make, HDF5, and NetCDF, alongside GPU-accelerated data generation and PyTorch-based modelling. If you are interested in working with me on a software project, please email me!
Professional / Research software
Codes developed
- committor-predictor (work in progress)
I developed CNN-based committor predictors for nucleation in the 2D Ising model, using GPU-accelerated brute-force simulations to generate over one million labelled microstates across multiple independently trained models.- Constructed Markov state models along learned reaction coordinates
- Benchmarked nucleation rates against brute-force and largest-geometric-cluster baselines
- Automated training, validation, and MSM workflows on Slurm-based HPC clusters
- Analysed learned models to identify physically meaningful structure in the predictions
- lammps-benchmark
I developed an automated parameter-optimisation suite in LAMMPS for a collaborator.- Fully automated Python command-line interface integrated with Slurm
- Parameter sweeps and strong-scaling benchmarks up to 128 cores
- Log parsing and metric aggregation for reproducible comparisons
- PDF reporting script summarising optimal parameters and scaling behaviour
Code contributions
- BraWl
I co-developed a high-throughput Wang-Landau Monte Carlo simulation code for alloy thermodynamics and phase transitions.- Implemented and profiled parallel CPU performance
- Benchmarked strong scaling to 96 cores
- Optimised the choice of parallelisation strategy and helped finalise the 1.0 release
- Used automated production runs on CentOS HPC clusters with Slurm scheduling for parameter sweeps
- GASP
I contributed to the GPU-accelerated scientific computing package GASP.- Implemented HDF5 data storage for 2D Ising simulation datasets used in ML training
- Developed Python CLI tools for automated CUDA-accelerated data generation, curation, and ML dataset creation
- Built multi-GPU Slurm workflows on CentOS HPC clusters
Hobby software
Code contributions
- S.T.A.L.K.E.R. GAMMA Modpack
I delivered Lua scripting fixes and gameplay tweaks for a video game modpack.- Triaged bugs and maintained backlog items
- Partnered with a tester team to validate patches across builds
- Shipped fixes with attention to regressions and player-facing quality
